﻿using System;

namespace IQIGame.Onigao.Logic
{
    public enum EBuffEffectiveType
    {
        Min,
        AttrChange = 1,
        // Damage = 2,
        Burnout = 3,
        Shield = 4,
        AddSkill = 5,
        // ReplaceMakerByDesType = 6,
        // ReplaceTargetBySkillType = 7,
        CustomState = 8,
        ReplaceSkill = 9,
        Morph = 10, // 变身 包括变羊
        
        Max
    }

    public enum EBuffCustomState
    {
        Min,
        Ice, // 冰冻
        Slince, // 沉默
        
        
        Max
    }
}